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This was on tonight, having been part paid for by Scottish ITV regions. And... well, the shadowplay and inky background effects were nice.
But this GM As Adversary playstyle is a shocking throwback to gamist methodology despite the clear interest in immersionism around the table in general. And let's not even start on the player versus character ability issues of the puzzle system.
Oh, and there was a plot too.
But this GM As Adversary playstyle is a shocking throwback to gamist methodology despite the clear interest in immersionism around the table in general. And let's not even start on the player versus character ability issues of the puzzle system.
Oh, and there was a plot too.